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Showing posts from 2017

New Renders of Old Projects - Maya 2018

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11 Second Club Pt. 1 - 6

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Dialogue Sequence Pt. 1 - 4

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The Render [Hardware Texturing Glitch, fix this]

How To: Easily Do a 'Slow In' to a Pose

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How To: Easily Do a 'Slow In' on an action Click a frame in-between two major poses, middle-mouse+click-drag it backwards in the timeline, then set the frame. Congrats, you now have a slow in to the next frame's pose. This example explained: Existing keyframes on frame 1, 15, and 40. Select an empty frame [i.e. frame 33], then middle-mouse+click-drag it backwards [i.e. frame 26] and then set it. Giving a slow-in to the pose on frame 40.

Sad Walk Cycle Project : Pt. 1 - 4

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Happy Walk Cycle Project : Pt 1 - 5

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Walk Cycle Animation - Rotating View and Walking Towards the Camera

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Walk Cycle Animation - Pt. 8 -11

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Walk Cycle Animation - Pt. 1 - 7

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Ball with Tail Animation Pt. 1 - 3

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Jumping Animation - Pt. 1 - 3

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Three Shape Model Animation - Pt. 1 - 4

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Animated Bouncing Ball - Maya 2018

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Animated Pendulum - Maya 2018

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First Ever Animation - Ball and Square

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Converting animation to Video - Maya 2018

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*go to this window > set the output to as high or low as you want, as well as the format > 'Save to File' > Browse and select where you want to save it > 'Save' > 'Apply'

Adjusting Spacing and Movements on Motion Paths - Maya 2018

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*adjusting the key frames on the graph editor makes the UFO zoom around the corner, but you can change it to how you like Whoa! You can make it do tricks! Make a keyframe on frame 1, and move along the curve with Auto KeyFrame toggled on. Now when you stop it at certain points, turn it on its axis, it makes a new keyframe! it'll smooth it out into an animation :D

Motion Path Constraint - Maya 2018

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* Make sure that your object's and the path's axis' are aligned.

Ghost Tool - Maya 2018

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Editable Motion Trail - Maya 2018

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Blending Together Animations - Maya 2018

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Select only the Control Curves -  before you load an animation Load up them animations Make the animations interlope Wow, so blended *the further you conjoin them, the better the transitions maya makes "Bake" the mixed animation into KeyFrames that you can edit

Importing and Exporting Animation Clips - Maya 2018

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The Exporting Function *Title the file, choose the location, and click Export The Importing Function *make sure inappropriate animations don't overlap!

Animation Clips and Introduction to the Time Editor - Maya 2018

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Location The Editor - Basic Examples Making an animation Slower Making and animation Faster Looping an animation Splitting Clips

Animating a Bouncing Ball - Maya 2018

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The Graph Editor Pt. 1 - Maya 2018

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Windows > Animation Editors > Graph Editor Left Highlighted Box :: Graph Editor Outliner :: displays channels in control curve Right Highlighted Box :: Keyframe menu :: shows keyframes of the animation Middle Highlighted Box :: Graph View :: shows the curves associated with the channels Movement HotKeys More Movement HotKeys and What the Top Bar of Numbers Means More HotKeys and How to Move and Add KeyFrames

Animating Robot Artillary - Maya 2018

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AutoKey Frame - Maya 2018

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By toggling AutoKey Frame on, when there are any changes to the value in an animation box Maya will automatically set an animation key frame.

Hotkeys in Maya 2018 [Setting KeyFrames]

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Hotkeys in Maya 2018 [Timeslider / Playback]

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The 12 Principles of Animation

Squash and Stretch Gives a sense of weight; good examples of this maintain the drawn figure's volume throughout the animation. Anticipation Used to prepare the audience for an action; draw attention to what is important within the scene. " the presentation of any idea so that it is completely and unmistakably clear." Staging An obvious hierarchy of importance within any given scene; the audience should know what they are about to need to focus on. Straight Ahead Action and Pose to Pose Straight Ahead Action ; drawing out a scene from the first frame to the last. Pose to Pose; start by drawing key frames and then filling the 'in-between' content later. Also, works better for emotional scenes. Follow Through and Overlapping Action Helps render movement more realistically; character's follow the laws of physics, and have inertia. 'Loosely tied parts of the body should continue moving after the bulk of the body has halted,'...